# What is Volleyball AI?

Meet VOLL-E

<figure><img src="https://788785684-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FiyllLrlePTM2R7ArQFer%2Fuploads%2FuUkxC32e8dhkDkoiJ2sK%2Fvoll-ereal.png?alt=media&#x26;token=7c6f96e6-fb37-45e0-8c63-864b0a4abb75" alt="" width="250"><figcaption><p>VOLL-E</p></figcaption></figure>

VOLL-E is our AI robot who is in charge of breaking down video, tagging actions and athletes, and helping the Balltime Family one video at a time! VOLL-E was meticulously trained on a vast collection of volleyball footage, covering both beach and indoor variations across all skill levels. This diverse training regimen has equipped VOLL-E with the ability to accurately interpret and analyze the complex dynamics of volleyball games. The exciting part is that VOLL-E continues to evolve, becoming even smarter with each new video it processes!

{% embed url="<https://www.youtube.com/watch?t=1s&v=SMCFIvtXAEk>" %}

Below is a comprehensive list of all the things Voll-E is doing when the magic is happening:

1. Downtime removal
   * The average downtime in a volleyball match is about 67% for indoor, and 65% for beach. We want to make it faster and easier than ever to watch film
2. Actions ID
   * Once the downtime is removed, VOLL-E focuses on identifying the different actions of the game (serve, pass, set, attack, block, dig)
3. Team ID
   * VOLL-E also is identifying what players belong to what team&#x20;
4. Player ID
   * VOLL-E needs to identify all of the individual players on the court in order to use all of the filtering and statistical analysis available on Balltime.

<figure><img src="https://lh7-us.googleusercontent.com/zUdTJSQExJ79yehBocOXzu_fbrkALu_cUs71_j7eqSonsN0JlcH5CdgK6t-pXbCvZ-TR_-j-GE2TybPJZZzzWWnLZYhqrgrW7Xclt9RvSZhGgchXrl95XUfX4qHVRrlomtcius0PNO28EVxL7Ts2a5tsKw=s2048" alt="" width="375"><figcaption></figcaption></figure>

1. Ball Tracking
   * VOLL-E's work on tracking the ball is vital to being able to create Vertical Reels, Trajectories (serve, pass, set, and dig), and capturing speeds of certain actions.

<div align="center"><figure><img src="https://lh7-us.googleusercontent.com/_aNlcJyNR_xhTszSomVgRcrOp_dr1Oz6tAMvb2yh9_d_Frg1D0Ns6sHXFw2DALn-CRpciA0nkTaSjzewSQl4qQUJKJoHpsjsl4MIWECOLI0-oHefxKJnypt3RuYmKC_NudKdbz5z9kNWEXuhN8X_VQquMA=s2048" alt="" width="375"><figcaption></figcaption></figure></div>

6. Ball & player positioning
   * In order to see tendencies and positional data, VOLL-E needs to track where the ball and the players are on the court at all times!

<figure><img src="https://lh7-us.googleusercontent.com/0keldJ-IDCGoQgYrj9uGlfVTzzinvrnsJkrZGsv5Z7LnKOaJacuQcyRAhWF9cFZoU5MK9YmMrCS6Jz_BG2ZDHrDyfT2F4BCVtMMfAqXdI9q86NWTeV2qjVf82GRB_D6CeyDDynoShJWXdUn65WrAk3sMdA=s2048" alt="" width="563"><figcaption></figcaption></figure>

<figure><img src="https://lh7-us.googleusercontent.com/htWKfbyuEb4vdbBfZDUeAz6Lf6A-DeuLI-jc4XlcZK2Ek5knfP9_1EDE1aAzOCyZV-PELL2WQlXoukDjKP7oNxrbu1GOS4zI5hy0KCrnvB1ffaT6AiyT9z7eJx7VtAIsR-e3a-VZp-mWH_3umNoV7PXmaQ=s2048" alt="" width="188"><figcaption><p>DIG TENDENCIES</p></figcaption></figure>

<figure><img src="https://lh7-us.googleusercontent.com/o08adYpi9bF_yjP-JpiZxuEk1mtiwtswbX0uUO8F31vF0ftKmwpK39KYd2Uekr2Vs3P7ZwuyYbec3FEhpsOR7Odg9Uu2UWWqfDPfWcaNYAdUsfwIviCgoCOh-o-5MMM0qSUt3RWn0Nf3nqQTmgZDtdR5qA=s2048" alt="" width="188"><figcaption><p>ATTACK TENDENCIES</p></figcaption></figure>

<figure><img src="https://lh7-us.googleusercontent.com/MsFbqVO9j13cRYMUXZZX4sscnAsrSVjxHJaCO2xHISvLz0KcwQuiLwR-wZwSzDnI6dfK_MQenWd8jLPdsx_lHDVPCzavr70vqJ2IsBZzJDaPT-j9dutGtlDXg2lvDcz8yqg-OOHIwIhDEM7VdNqsgFYP3A=s2048" alt="" width="188"><figcaption><p>ROTATION CHARTS</p></figcaption></figure>

You can learn more about Balltime and what is behind the magic here:

<https://vimeo.com/913736817/d8bfa100c2?share=copy>
